examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
button-state.js
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lbl = ui.label("See me!", display.width/2, 100)
btn = ui.button("🔥 Click me!")
btn.cornerRadius=10
btn.action((event) => {
print("Click me!", event.phase)
lbl.active = !lbl.active
act.active = !act.active
})
act = ui.button("State change!", display.width/2, 500)
act.cornerRadius=10
act.action((event) => {
print("State change!", event.phase)
lbl.active = !lbl.active
btn.active = !btn.active
})