examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
line-hit-debug-gjk.js
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world.frame()
elem = display.emoji("๐")
physics.add(elem, { radius: 35 })
elem.tap(() => {
elem.applyImpulse(random.num(-1, 1)*50, -50)
})
var n=display.line(400, 400, 100, 100)
n.style=LineStyle.hearts
n.width = 5
n.alpha = 0.5
var l=display.line(860, 100, 860, 540)
l.alpha = 0.5
var r=display.rect(display.center, 50, 50)
r.alpha = 0.5
r.angle = random.num(0,360)
var c=display.circle(display.center.x, 100, 55)
c.alpha = 0.5
c.angle = random.num(0,360)
var p=display.polygon(display.center.x, 540, 55, 4)
p.alpha = 0.5
p.angle = random.num(0,360)
var pollly = display.polygon(100, 100, 50, 6)
pollly.alpha = 0.5
pollly.rotate(5)
physics.add(pollly)
var ellispse = display.ellipse(display.center, 40, 60)
ellispse.alpha = 0.5
ellispse.scale = 1
ellispse.rotate(10)
physics.add(ellispse)
function nuclear() {
let ellis = [
display.ellipse(display.center, 30, 80),
display.ellipse(display.center, 30, 80),
display.ellipse(display.center, 30, 80)
]
for (const elli of ellis) {
elli.color = color.hsb(0,0,0,0)
elli.borderColor = color.hsb(0,0,100)
elli.borderWidth = 2
}
ellis[0].angle = 0
ellis[1].angle = 60
ellis[2].angle = 120
return ellis
}
ells = nuclear()
timer.every(1500, () => {
p.vertices = random.num(3, 9)
n.width = random.num(15, 30)
r.animate(
{ duration: 400, easing: Easing.easeInOutSine },
(to) => {
to.size = random.size(50, 250)
}
)
if (r.notInView()) {
r.position = display.center
}
})
update(() => {
display.all((el) => el.updateHitbox())
for (const el of ells) {
el.rotate(1)
}
r.move(2)
r.ifOnEdgeBounce()
c.move(2)
c.ifOnEdgeBounce()
p.move(2)
p.ifOnEdgeBounce()
elem.pointTo(r)
})
input.point((e) => {
if (e.began) {
l = display.line(e.position, e.position)
l.alpha = 0.5
l.collision((e) => {
print(Date.now(), "collision", e.tag)
})
}
if (e.updated) {
l.to(e.position)
}
if (e.ended) {
l.destroy()
}
})
app.draw((ctx) => {
ctx.save()
for (const elem of display.drawElems) {
if (elem.hitbox !== undefined) {
for (const v of elem.hitbox) {
ctx.fillStyle = "red"
ctx.beginPath()
ctx.arc(v.x, v.y, 2, 0, 2 * Math.PI)
ctx.fill()
}
for (const v of elem.verts) {
ctx.fillStyle = "blue"
ctx.beginPath()
var p = v.data.slice(-2)
ctx.arc(elem.x + p[0], elem.y + p[1], 2, 0, 2 * Math.PI)
ctx.fill()
}
}
if (elem.center !== undefined) {
ctx.fillStyle = "green"
ctx.beginPath()
ctx.arc(elem.center.x, elem.center.y, 2, 0, 2 * Math.PI)
ctx.fill()
}
}
ctx.restore()
})