examples

camera.js

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world.setBounds(0, 0, 1920, 1240)

pl = display.emoji("🤩", 100, 100)
pl.pointTo({ position: { x: 1820, y: 540 } })

camera.follow(pl)

//physics.add(pl, "dynamic", { radius: pl.size.width/2 })

input.point((e) => {
  if (e.ended) {
    distance = 10
    radians = pl.angle * Math.PI / 180
    xDir = Math.cos(radians) * distance
    yDir = Math.sin(radians) * distance

    pl.applyImpulse(xDir, yDir)
  }
})

input.left(() => {
  pl.rotate(-2)
})

input.right(() => {
  pl.rotate(2)
})

input.up(() => {
  pl.move(5)
})

for (var i = 75; i < world.width; i += (192)) {
  display.emoji("🔥", i, Math.sin(i / world.width) * world.height)
}

display.rect((world.x + display.width / 2), (world.y + display.height / 2), 100, 100)
display.rect((world.width - display.width / 2), (world.y + display.height / 2), 100, 100)
display.rect((world.width - display.width / 2), (world.height - display.height / 2), 100, 100)
display.rect((world.x + display.width / 2), (world.height - display.height / 2), 100, 100)