examples

camera-input-follow.js

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world.setBounds(0, 0, 1920, 1240)

pl = display.emoji("🤩", 1820, 1140)
pl.pointTo({ position: { x: 1820, y: 540 } })

pl.update(() => {
  pl.pointTo(input)
  pl.move(10)
})

app.clicked((elem) => {
  print("clicked", elem)
})

camera.follow(pl)

input.left(() => {
  pl.rotate(-2)
})

input.right(() => {
  pl.rotate(2)
})

input.up(() => {
  pl.move(5)
})

for (var i = 75; i < world.width; i += (192)) {
  display.emoji("🔥", i, Math.sin(i / world.width) * world.height)
}

display.rect(
  (world.x + display.width / 2), 
  (world.y + display.height / 2), 
  100,
  100
)
display.rect(
  (world.width - display.width / 2), 
  (world.y + display.height / 2),
  100,
  100)
display.rect(
  (world.width - display.width / 2), 
  (world.height - display.height / 2), 
  100,
  100
)
display.rect(
  (world.x + display.width / 2), 
  (world.height - display.height / 2), 
  100,
  100
)