examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
camera-follow.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
world.frame(0,0,1920,1280)
repeat(20, () => {
display.emoji("🦄", random.pos())
display.emoji("⭐️", random.pos())
display.emoji("🌈", random.pos())
})
pl = display.emoji("🤩", random.pos())
camera.follow(pl)
update(() => {
pl.pointTo(input)
pl.move(5)
})
collision = (e) => {
let other = e.other
//print(other.tag)
if (pl.tag == "starstruck") {
if (other.tag == "unicorn") {
pl = camera.follow(other)
pl.collision(collision)
}
if (other.tag == "native_2b50") {
other.hide()
}
}
if (pl.tag == "unicorn") {
if (other.tag == "starstruck") {
pl = camera.follow(other)
pl.collision(collision)
}
if (other.tag == "rainbow") {
other.hide()
}
}
}
pl.collision(collision)