examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
move-to-back.js
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// Move to back
pl = display.circle(random.pos(), random.num(10, 25))
pl.tail = []
pl.update(() => {
pl.pointTo(input)
pl.move(2)
})
pl.collision((e) => {
other = e.other
other.moveToBack()
})
times(50, () => {
circle=display.circle(random.pos(), random.num(10, 25))
col = random.num(0, 360)
circle.color=color.hsb(col, 25, 75)
circle.borderColor=color.hsb(col, 35, 95)
circle.borderWidth=2
})