examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
stars-falling.js
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world.frame()
times(50, () => {
let star = display.star(random.pos(), random.num(15, 35))
star.angle = random.num(0, 360)
star.borderWidth = 2
star.click((e) => {
star.applyImpulse(0, -star.radius)
})
})
update(() => {
display.each("star", (elem) => {
elem.color=color.hsb(elem.angle, 25, 75)
elem.borderColor=color.hsb(elem.angle, 35, 95)
})
})
ui.label("Hello")
btn = ui.button("Click me!", world.width/2, 100)
btn.action((e) => {
display.each("star", (elem) => {
physics.add(elem)
})
})