examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
star.js
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world.frame()
st=display.star(100, 200, 50)
st.color = color.hsb(180, 50, 10)
st.borderColor = color.hsb(180, 50, 100)
st.borderWidth = 2
physics.add(st)
poly=display.polygon(200, 200, 50, 5)
physics.add(poly)
repeat(10, () => {
display.cloud(random.pos(), random.num(10, 50))
})
app.clicked((elem) => {
elem.applyImpulse(random.num(-50, 50), -100)
})