examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
set-gravity.js
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world.frame(0,0,960,640)
repeat(50, () => {
rect = display.rect(random.pos(), random.size(10, 100))
col = random.number(0, 360)
rect.color = color.hsb(col, 45, 25)
rect.borderColor = color.hsb(col, 45, 100)
rect.borderWidth = 2
circle = display.circle(random.pos(), random.number(10, 50))
col = random.number(0, 360)
circle.color = color.hsb(col, 45, 25)
circle.borderColor = color.hsb(col, 45, 100)
circle.borderWidth = 2
})
uni = camera.follow(physics.add(display.emoji("🦄")))
uni.click(() => {
uni.applyImpulse(0, -550)
})
app.clicked((elem) => {
print("clicked!")
if (elem.body) {
elem.applyImpulse(0, -550)
} else {
physics.add(elem)
}
})
btn = display.button("Click me!")
btn.action(() => {
physics.setGravity(0, -physics.gravity.y)
})
timeout(4000, () => {
uni.applyImpulse(0, -550)
print("Yeah!")
})