examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
add-multiple.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
world.frame()
emojis = ["🤩", "🔥", "⭐️"]
emojis.each((elem) => {
physics.add(
display.add(
Emoji(elem, random.pos())
)
)
})
physics.add(
display.add([
Emoji("🤩", random.pos()),
Emoji("🔥", random.pos()),
Emoji("⭐️", random.pos())
])
)