examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
_camera-unicorn.js
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world.frame(0,0,display.width*5,display.height*5)
pl = display.emoji("🦄")
physics.add(pl)
camera.follow(pl)
camera.minimap()
times(150, () => {
poly = display.polygon(random.pos(), random.num(20, 40), random.num(3, 8))
rndcl = random.num(0, 360)
poly.color = color.hsb(rndcl, 85, 85)
poly.borderColor = poly.color.lighter(5)
poly.borderWidth = 5
poly.click((e) => {
e.self.applyImpulse(0, -50)
})
physics.add(poly)
})