examples

stretch-front-release-physics.js

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world.frame()

elem = display.circle(100, 540, 30)
physics.add(elem, { bounce: 0.5 })

elem.point((e) => {
  if (e.began) {
    physics.stop(elem)
    lin = display.line(elem.position, e.position)
    lin.style = LineStyle.dots
  }
  if (e.updated) {
    lin.to(e.position)
  }
  if (e.ended) {
    elem.applyImpulse(
      (e.position.x - elem.position.x) / 5,
      (e.position.y - elem.position.y) / 5
    )
    lin.destroy()
  }
})