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| world.frame()
elem = display.emoji("🤩", 200, 520)
physics.add(elem, { bounce: 0.6, radius: elem.size.width/2 })
fill(color.hsb(0,0,25))
physics.add(
display.rect(display.width/2, world.height - 25, display.width, 50),
{ static: true }
)
elem.point((e) => {
if (e.began) {
physics.stop(elem)
lin = display.line(elem.position, e.position)
lin.style = LineStyle.dots
}
if (e.updated) {
lin.to({
x: elem.position.x + ((elem.position.x - e.position.x) * 2),
y: elem.position.y + ((elem.position.y - e.position.y) * 2)
})
}
if (e.ended) {
elem.applyImpulse(
elem.position.x - e.position.x,
elem.position.y - e.position.y
)
lin.destroy()
}
})
fill(color.white)
times(10, () => {
display.cloud(
random.pos(),
random.num(5, 20)
)
})
|
world.frame()
elem = display.emoji("🤩", 200, 520)
physics.add(elem, { bounce: 0.6, radius: elem.size.width/2 })
fill(color.hsb(0,0,25))
physics.add(
display.rect(display.width/2, world.height - 25, display.width, 50),
{ static: true }
)
elem.point((e) => {
if (e.began) {
physics.stop(elem)
lin = display.line(elem.position, e.position)
lin.style = LineStyle.dots
}
if (e.updated) {
lin.to({
x: elem.position.x + ((elem.position.x - e.position.x) * 2),
y: elem.position.y + ((elem.position.y - e.position.y) * 2)
})
}
if (e.ended) {
elem.applyImpulse(
elem.position.x - e.position.x,
elem.position.y - e.position.y
)
lin.destroy()
}
})
fill(color.white)
times(10, () => {
display.cloud(
random.pos(),
random.num(5, 20)
)
})