examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-point.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- input-wasd.js
- joystick.js
- stretch-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
input-wasd.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
physics.setGravity(0, 0)
elem = display.emoji("๐")
elem.angleOffset = 45
elem.scale = 0.5
physics.add(elem, {
density: 100,
angularDamping: 2.0,
linearDamping: 1.0
})
input.w(() => elem.moveImpulse(20))
input.s(() => elem.moveImpulse(-20))
input.a(() => elem.applyTorque(-50))
input.d(() => elem.applyTorque(50))
update(() => elem.ifOnEdgeContinue())
physics.setGravity(0, 0) elem = display.emoji("๐") elem.angleOffset = 45 elem.scale = 0.5 physics.add(elem, { density: 100, angularDamping: 2.0, linearDamping: 1.0 }) input.w(() => elem.moveImpulse(20)) input.s(() => elem.moveImpulse(-20)) input.a(() => elem.applyTorque(-50)) input.d(() => elem.applyTorque(50)) update(() => elem.ifOnEdgeContinue())