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| box = display.rect(860, 540, 50, 50)
box2 = display.rect(100, 100, 50, 50)
box2.point((e) => {
if (e.updated) {
box2.position = e.position
}
if (e.ended) {
if (box2.collide(box)) {
box2.height += box.height
box.destroy()
box = display.rect(random.pos(), 50, 50)
}
}
})
|
box = display.rect(860, 540, 50, 50)
box2 = display.rect(100, 100, 50, 50)
box2.point((e) => {
if (e.updated) {
box2.position = e.position
}
if (e.ended) {
if (box2.collide(box)) {
box2.height += box.height
box.destroy()
box = display.rect(random.pos(), 50, 50)
}
}
})