examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
sub-elements4.js
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2
3
4
5
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7
8
9
10
11
12
13
14
15
let rect = display.rect(100, 100, 400, 400)
rect.color = color.clear
times(100, () => {
let r = display.star(random.num(-200, 200), random.num(-200, 200), random.num(5, 15))
r.color = color.hsb(170, 75, 95)
rect.add(r)
})
update(() => {
display.each("star", (el) => el.rotate(1))
rect.pointTo(input)
rect.move(2)
})