examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
sub-elements3.js
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world.frame(0,0,960*2,640*2)
let s = 200
let r = display.rect(display.center, s, s)
camera.follow(r);
[
[s/2, -s/2],
[s/2, s/2],
[-s/2, s/2],
[-s/2, -s/2],
].each((pos, i) => {
let e = display.circle(...pos, s/4)
e.color = color.skyblue
e.borderColor = color.hsb(0, 100, 60)
e.borderWidth = 2
r.add(e)
if (i % 2 == 0) {
e.add(Rectangle(0, 0, s/4, s/4))
}
})
update(() => {
r.pointTo(input)
r.move(2)
})
times(100, () => {
display.star(random.pos(), random.num(5, 15))
})