examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
sub-elements.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
display.color = color.skyblue
fill(color.skyblue.lighter(10))
r = display.rect(display.center, 80, 80)
c = display.circle(0, 0, 40)
c.color = color.skyblue
r.add(c)
g = display.ghost(0, 0, 40)
g.color = color.skyblue.darker(10)
c.add(g)
g.add(Circle(-8, -10, 3))
g.add(Circle(8, -10, 3))
update(() => {
r.pointTo(input)
r.move(4)
})
let btn = ui.button("Test", 0, 0)
btn.action(() => {
console.log("hello")
})
let btnP = display.rect(0, 0, 100, 100)
btnP.color = color.skyblue.darker(10)
let elem = display.rect(200, 200, 400, 200)
btnP.add(btn)
elem.add(btnP)
update(() => {
elem.rotate(1)
})