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const g = display.rect(Point(480, 320), Size(20, 20))
g.color = color.clear
repeat(25, () => {
const c = display.circle(480, 100, 5)
c.color = color.hsb(random.num(0,360), 25, 100)
c.velocity = Vec2(random.num(0.5,1) * 1.5, random.num(0,1))
})
update(() => {
display.each("circle", (c) => {
g.applyGravity(c)
})
})
draw((ctx) => {
display.each("circle", (el) => {
display.each("circle", (el2) => {
const dis = el.distanceTo(el2)
if (dis > 10 && dis < 100) {
ctx.moveTo(el.x, el.y)
ctx.lineTo(el2.x, el2.y)
ctx.strokeStyle = "white"
ctx.lineWidth = 0.1
ctx.stroke()
}
})
})
})
times(10, () => {
display.star(random.pos(), random.num(2,5))
})
const g = display.rect(Point(480, 320), Size(20, 20))
g.color = color.clear
repeat(25, () => {
const c = display.circle(480, 100, 5)
c.color = color.hsb(random.num(0,360), 25, 100)
c.velocity = Vec2(random.num(0.5,1) * 1.5, random.num(0,1))
})
update(() => {
display.each("circle", (c) => {
g.applyGravity(c)
})
})
draw((ctx) => {
display.each("circle", (el) => {
display.each("circle", (el2) => {
const dis = el.distanceTo(el2)
if (dis > 10 && dis < 100) {
ctx.moveTo(el.x, el.y)
ctx.lineTo(el2.x, el2.y)
ctx.strokeStyle = "white"
ctx.lineWidth = 0.1
ctx.stroke()
}
})
})
})
times(10, () => {
display.star(random.pos(), random.num(2,5))
})