examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
gravity10.js
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display.color = color.hsb(0,0,0,100)
let grv = display.circle(display.center, 1)
grv.color = color.clear
grv.tag = "gravity"
emojis = ["π»", "π", "π", "π€"]
times(100, () => {
let emo = emojis.sample()
let orb = display.emoji(emo, display.width / 2, 100)
orb.velocity = Vec2(
random.num(-1, 1) * 10,
random.num(-1, 1) * 10
)
orb.color = color.hsb(random.num(0,360), 75, 95)
})
update(() => {
display.unless("gravity", (el) => {
grv.forceOn(el, 0.05)
})
})