examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
test-ui.js
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world.frame(0, 0, 1920, 1280)
pl = display.emoji("🤩")
camera.follow(pl)
update(() => {
pl.pointTo(input)
pl.move(6)
})
lbl=ui.label("Label", 100, 100)
lbl.inset = {
top: 20,
left: 28,
bottom: 20,
right: 28
}
btn=ui.button("Click", 860, 100)
btn.inset = {
top: 5,
left: 7,
bottom: 5,
right: 7
}
btn.action(() => {
physics.add([lbl,btn])
})
times(50, () => {
display.rect(random.pos(), random.size(3,7))
})