examples
_animations
- animating-circles.js
- circle-grid.js
- circles-border-timer.js
- circles-inout.js
- circles.js
- cloud-delay.js
- clown.js
- drops.js
- grid.js
- helloworld-animate.js
- keyframe.js
- shapes-border.js
- square-grid.js
- squares-border-timer.js
- squares-timer-overlap.js
- troll.js
- circles2.js
- helloworld-animate2.js
- keyframe2.js
- keyframe3.js
_audio
_gravity
_particles
_sub
display
movement
- arrows-aim-shoot.js
- arrows-line.js
- arrows-rotate.js
- arrows-shift.js
- arrows-x.js
- arrows-y.js
- drag-drop.js
- falling-click.js
- follow-line.js
- follow-x.js
- follow-y.js
- follow.js
- if-on-edge-bounce.js
- input-aim-shoot.js
- input-point-goto.js
- input-point-moveto.js
- joystick.js
- strech-back-release-physics.js
- stretch-front-release-physics.js
- stretch-front-release.js
- drag-drop2.js
physics
showcase
tests
user-interface
helloworld-camera.js
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world.frame(0,0,1920,1280)
repeat(50, () => {
display.rect(random.pos(), random.size(1,5))
})
pl = display.emoji("π€©", 50, 50)
camera.follow(pl)
camera.minimap()
update(() => {
pl.pointTo(input)
pl.move(pl.distanceTo(input) * 0.01)
})
display.emoji("π", random.pos())
display.emoji("π", random.pos())
display.emoji("π", random.pos())
pckp=0
pl.collision((e) => {
if (e.tag !== "rect") {
e.hide()
}
})